Hover any marker to discover the lore behind each location. The map grows as the series does.
A village on the eastern edge of the Vale, pressed against the foot of the Thousand Peaks. Home of the Order of Scales — and where our story begins.
A fortified keep near the base of the Thousand Peaks, once a stronghold of the Order of Scales. Its walls have seen things that the histories dare not record.
The fertile heartland of the human empire — a patchwork of farmland, forest, and political tension. Life here is comfortable enough that most people have forgotten what lurks beyond the Peaks.
The primary seat of human governance in the Vale. Where laws are written, alliances are brokered, and secrets are buried.
The great capital of the human empire — a city of ambition, wealth, and barely concealed fractures. The twins will venture here in When Eyes Behold.
A bustling harbor city on the southern coast of the Vale. The lifeblood of human trade — and a crossroads for information both legal and otherwise.
A remote settlement in the northern reaches of the Vale. Rumors of a woman with scarlet eyes have drifted south from these cold lands.
A sparse forest settlement between the eastern Vale and the foothills of the Thousand Peaks. Travelers pass through. Few linger.
A modest trading outpost on the road between Eastend and the Vale proper. The kind of place where news travels fast and questions are asked carefully.
The great mountain range dividing the human Vale from the territories beyond. Ancient, treacherous, and full of things that do not welcome visitors.
A site of deep significance in the history of Velasia — named for events recounted in Dawn of the Queen. Its waters run cold year-round.
A vast ancient domain to the west, now mostly uninhabited. Once home to great powers. What remains of them is better left undisturbed.
Dragon territory in the south — ancient, vast, and wholly unwelcoming to outsiders. Few who cross its borders without permission are heard from again.
An ancient domain in the far northwest, now mostly uninhabited. Its name still carries weight in the old records, though few alive know why.
An ancient settlement at the foot of the Durallan Mountains. The forges here once burned hot. Whatever worked them is long gone.
The northernmost mountain range of Velasia — ancient and largely uninhabited. The peaks are older than memory, and something about them discourages close inspection.
An active volcano deep in dragon territory — revered and feared in equal measure. Something about it has been different lately.
Dragon territory — and something more. The remnants of something far older and far greater. The dragons who remember what it was are not talking.
A small island chain to the north, claimed by no one and visited by few. Those who do visit rarely explain why.
A warm archipelago to the northeast — distant enough from the mainland's conflicts to have developed its own way of doing things entirely.
A remote southern island. The name predates any living memory of what was sung there, or why it was called iron.
An ancient site at the far western edge of the known world, now uninhabited. Few records exist. Even fewer mention it by name.
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